Screwing with the structure: how to max out an initiative

A novelty deep down the road in a doubleedged, somewhat shady line of the Queen’s Indian, improving on a 2.700 GM’s game. An instructive middlegame with a bunch of positional concepts and tactical motifs in play, pushing an initiative two pawns down. And finally breaking the stiff resistance in an endgame, in which White sacrifices … Screwing with the structure: how to max out an initiative weiterlesen